3rd Flemish Mini-Symposium on Computer Graphics

Supported by the FWO research community Audiovisual Systems

9.30 - 10.50 Session 1

Chair Philip Dutré

  • Introduction by Philip Dutré

  • Porous Materials in Particle-based Fluid Simulations
    Toon Lenaerts (Computer Graphics, K.U.Leuven)

  • Lighting-Aware Motion Capture
    Bert De Decker (EDM, Universiteit Hasselt)

  • Mesostructure from Specularity Using Coded Illumination
    Yannick Francken (EDM, Universiteit Hasselt)
    [Slides]

  • The Influence of Shape on the Perception of Material Reflectance
    Peter Vangorp (Computer Graphics, K.U.Leuven)
    [Slides] [More info]

    10.50 - 11.30: Break

  • 11.30- 12.30 Session 2

    Chair Tom Mertens

  • Video Enhancement Using Reference Photographs
    Cosmin Ancuti (EDM, Universiteit Hasselt)

  • Joint Source and Channel Coding of Meshgrid-Represented Objects
    Dan Cernea (ETRO, VUB)

  • Post-production Facial Performance Relighting Using Reflectance Transfer
    Pieter Peers (ICT, University Southern California)
    [More info]

    12.30 - 13.30: Lunch

  • 13.30 - 15.00 Special Session

    Chair Philippe Bekaert

  • Luciad 3D Product Presentation
    Eric Lafortune (Luciad)

  • Visual Computing between Physics and Perception
    Marcus Magnor (Technische Universität Braunschweig)

    15.00 - 15.45: Break

  • 15.45 - 16.45 Session 3

    Chair Ares Lagae

  • Feature-Based Texture Synthesis using Voronoi Diagrams
    Muath Sabha (Computer Graphics, K.U.Leuven)
    [Slides]

  • Sampling Reflectance Data with Progressive Refinement
    Jurgen Laurijssen (Computer Graphics, K.U.Leuven)

  • Exposure Fusion
    Tom Mertens (EDM, Universiteit Hasselt)
    [Slides]

    18.30: dinner at Blue Olive in Hasselt

  • Guest Speaker Marcus Magnor

    "Visual Computing between Physics and Perception"

    Photos and videos are very efficient means to gather information about the real world. To interpret real-world image data, typically the well-known constraints of physical laws are enforced to build up physically correct digital models of natural phenomena. By determining model parameter values of physics-consistent models, meaningful physical measurements may be obtained from image data. Once physics-compliant models are available, physically correct rendering becomes possible by faithfully simulating the laws of optics. Not just photo-, but physically-realistic rendering results are achievable.

    For many applications, however, renderings need not be physically realistic to be perceived as being authentic. Because images become meaningful only via interpretation by our visual brain, there exist many, as of yet uncharted, degrees of freedom for rendering beyond the unrelenting rigor of physics. This opens up interesting new opportunities for computer graphics and virtual reality to create visual realism from real-world footage without the need to comply to physical laws.

    In my talk, I will discuss and exemplify different approaches on how to recover digital models of real-world entities from image data. These models may be derived either by enforcing the (known) physics of the scene, or by regarding perceptional consequences only. While the former methods yield physically meaningful information about the scene, approaches of the latter kind allow for much easier creation of authentically appearing rendering results.

    More infomation about Marcus Magnor can be found at his home page.

    Venue

    The symposium will be held at Expertise Centre for Digital Media (Hasselt University).
    URL: www.edm.uhasselt.be
    Address: Wetenschapspark 2, Diepenbeek, Belgium.
    Phone: +32 (0) 11 26 84 99
    Google Maps location.

    Registration

    If you wish to attend this symposium, please contact Philippe Bekaert. Registration is free of charge, but required before Monday, July 9th. Please let us know whether or not you wish to join the dinner at Blue Olive in Hasselt.