A workshop of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems

Engineering Interactive Computing Systems

June 20, 2010, Berlin, Germany

Kris Luyten, Davy Vanacken, Malte Weiss,
Jan Borchers, Shahram Izadi, Daniel Wigdor




Workshop Theme

Multi-touch gained a lot of interest in the last couple of years and the increased availability of multi-touch enabled hardware boosted its development. However, the current diversity of hardware, toolkits, and tools for creating multi-touch interfaces has its downsides: there is only little reusable material and no generally accepted body of knowledge when it comes to the development of multi-touch interfaces. This workshop seeks a consensus for methods, approaches, toolkits, and tools that aid in the engineering of multi-touch interfaces for large interactive surfaces and transcend the differences in available platforms.

The current body of work is mainly tailored toward a specific hardware platform, or relies on platform specific toolkits. In contrast with engineering WIMP (or single touch) interfaces, there is no established work on transcending the diversity in hardware and software platforms.

Papers are solicited on topics including, but not limited to:

  • interface patterns for engineering multi-touch interfaces;
  • design and development tools for multi-touch interaction;
  • multi-touch architectural frameworks that transcend the variety of hardware;
  • requirements for supporting the design and implementation of multi-touch interfaces;
  • coping with hardware differences in touch detection and tracking technology;
  • coping with differences in form factor, display size and orientation;
  • replacing traditional input on multi-touch (mouse, keyboard, etc.);
  • experience reports on implementing multi-touch interfaces;
  • best practices in building multi-touch interfaces.
Expertise Centre for Digital Media
Media Computing Group
Microsoft Research
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